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Narrative & Game Play

Interaction:
-Learning from each other by interacting
- reciprocal action
-interaction is NOT interpretation


Comparing post-structuralism and digital media:

-Although post-structuralism allows for one to break the systematic rules and to experiment and experience work in the way you imagine it to be – it is unidirectional. It’s doesn’t allow for people to interact it only allows for people to interpret. Whereas the nature of digital media is multi directional and malleable and fluid giving people the ability to connect with others share, collaborate and most importantly to interact.

An example of interacting would be - For the Love of God by Damien Hirst:
This website is based on a platinum and diamond cast of a human skull – shown in at a museum. People who go to actually visit this piece in the museum are also able to record their views on it. These views get uploaded to the website which gives us users the opportunity to hear other people’s opinions. As soon as you enter the webpage, the design of the actual skull has been placed in the middle with all other people’s heads surrounding it. These people’s heads are of those who recorded their opinion. This site gives you the ability to click on each to hear what an individual has to say; but it also gives you as the user the choice as to whether you only want to hear the opinions of: men/woman, the different nationalities and the average ages available. So you can for example choose to view both male and female, of a person under the age of 10 that is of a British nationality. Once you click search, it takes into consideration your search options and accumulates everything under your choice. This then shows you the amount of people that come up under the specific requirements chosen by YOU – (this being one of the many available preferences to choose from). This specific website allows choice; it is up to the participant to decide what information they want to see – choice as interaction. To view the website please click



Tense and aspect:

Tense - relates to situations taking place in the past, present or future.
Aspect: - perfective – something that has already been set out for you – information that can’t be changed, but you have the option of working around the information (e.g. For the Love of God is perfective). Whereas imperfective, gives users the ability to create the information for themselves, giving each individual a different experience. An imperfective example of a game would be Farmville – as you have been given the tools you need to create your own farm – in other words you are creating the information, not working around it – thanks to digital media, we are able to enter this ‘imperfective aspect’ and experience it for ourselves. This also leads into being non-linear as the information is always changing.

Narratives:
‘It should contain both actor and a narrator; it also should contain three distinct levels consisting of the text, the story and the fabula; and its ‘contents’ should be ‘a series of connected events caused or experienced by actors’’ (Mieke Bal 1885) in Lev Manovich ‘The language of new media’ 2001 p227
Manovich explains the different components that must be included within a narrative. A few things he brings up are - how the actor, narrator, and text should be included this is because to make a narrative you need to include all its important factors and components – and this is what makes one successful.
Thanks to the digital media we are able to view narratives online in many ways. The links I have posted below show this.
http://www.morrislessmore.com/?p=app
Zainab Itani
http://www.davidbenque.com/projects/the-infinite-adventure-machine
here.
http://alumni.media.mit.edu/~dmerrill/
http://e-merl.com/morecomics/hypercomics